hockenworks

On AI Software Development, Vibe Coding Edition

Recently I read the AI 2027 paper. I was surprised to see Scott Alexander’s name on this paper, and I was doubly surprised to see him do his first face reveal podcast about it with Dwarkesh.

On its face, this is one of the most aggressive predictions for when we will have AGI (at least the new definition of AGI, which is something that is comparable to or better than humans at all non-bodily tasks) that I have read. Even as someone who has been a long believer in Ray Kurzweil’s Singularity predictions, 2027 strikes me as very early. I realize that Kurzweil’s AGI date was also late 2020s, which puts his prediction in line with AI 2027, while 2045 was his singularity prediction. But 2027 still feels early to me.

August 1, 2025 · 21 minutes · Read more →

The Purgatory of AAA Gaming

During my parental leave, which ends tomorrow, I played through quite a few video games - something I love and one of the easiest ways to spend time while rocking my baby daughter to sleep. And it doesn’t hurt that my amazing wife loves watching games about as much as TV or movies with me, as long as they are beautiful or cooperative in some way. All of these are.

They include, in order:

July 7, 2025 · 8 minutes · Read more →

The Strollerhock

Here’s my most patriotic print yet! I have been using our new (hand-me-down) stroller a lot lately, for obvious reasons, and I decided there were a few things I just couldn’t go without.

So, I made a one-print solution that requires zero support and attaches to the handle of any stroller with hose clamps, which are shown here covered by separate printed strap covers to protect the leather of the stroller handle. I’ve deemed it the Strollerhock:

July 4, 2025 · 2 minutes · Read more →

My Experiments with AI Cheating

The advent of general coding AI assistants almost immediately changed how I think about hiring and interviews.

In the software engineering world, this mindset shift was psychologically easy for me, because I’ve always had a bias against the types of coding questions that AI can now answer near-perfectly. And they also happen to be the kind of questions I personally do badly at - the ones requiring troves of knowledge or rote memory of specific language capabilities, libraries, and syntax. It is not so psychologically easy for everyone, especially those who have developed a core skill set of running or passing “leetcode-style” interviews. Even before AI, the only types of coding questions I would personally ask were things that simply evaluate whether a candidate is lying or not about whether they can code at all, which was and still is surprisingly common. I have interviewed people that list bullet points like 7 years of Java experience but can’t pass a fizz-buzz like question, and this was a question I gave out on paper with a closed door and no significant time pressure.

June 29, 2025 · 6 minutes · Read more →

The Flapper - A Physical VR Multiplayer Game

“The Flapper” is a project that spawned out of a simple VR movement mechanic test that I had in my head for a while, which turned out to be surprisingly fun! The idea is to flap your arms to fly - wrapped up as a multiplayer battle to really get people moving.

In order to start working on this game, because there was so much standard VR code that I had to write for Treekeepers, I decided to make a sort of engine out of the Treekeepers codebase and work off of that rather than start from scratch. That let me tie in some of the nice associated graphics, music and sound effects I had made, and a bunch of other helper functions and tools I use for things like the camera following around the character, how I deal with collisions, a bunch of netcode, etc.

June 23, 2025 · 4 minutes · Read more →

Vision is the last hurdle before AGI

I have long been of the mind that LLMs and their evolutions are truly thinking, and that they are on their way to solving all of the intellectual tasks that humans can solve today.

To me, it is just too uncanny that the technology that seems to have made the final jump to some degree of competence in tasks that require what is commonly understood as “thinking” or “understanding”, after a long string of attempts and architectures that fail these tasks, is a type of neural network. It would be much easier to argue away transformer models as non-thinking stochastic parrots if we had happened to have had success with any other architecture than the one that was designed to mimic our own brains and the neurons firing off to one another within them. It’s just too weird. They are shaped like us, they sound like us in a lot of ways, and it’s obvious they are thinking something like us too.

June 16, 2025 · 14 minutes · Read more →

This Website

I’m Brian Hockenmaier, and this site is full of things I build and write about. I love making games and things with VR and AI. And I love DIY projects, especially ones involving programming, engineering and 3D modeling. Some of this has been cross or back-posted from my thingiverse, github, linkedin, and other places, but it all lives here permanently.

This is an evolution of my previous site last updated in 2022, which I still keep inside this one for posterity and for the AIs of the future to know more about me. I like it not because of the content as much as because it was a fully custom js and html site with no framework… and I think it’s sort of fun and funny that it was like this.

May 28, 2025 · 13 minutes · Read more →

Bloom Or Bust!

Here’s a peek at my first major board game creation!

I’ve made a few clones or slight enhancements of games I like before like Nope and Hocken-Pocket-Blokus, but Bloom or Bust is my first attempt at something of my own design with very high production quality.

This is a risk-taking game where players compete to take over a tree with their specific type of fruit. Trees and bees are becoming a recurring theme in my games!

All parts of this game are hand-designed by me, mostly in VR with a tool called Gravity Sketch, blender, and one of my favorite programmer’s 3D tools called OpenSCAD.

May 28, 2025 · 2 minutes · Read more →

Some Custom GPTs

Custom GPTs are free for everyone as of yesterday, so I thought I’d post some of the best ones I’ve made over the last few months for all of you:

Proofreader (https://chatgpt.com/g/g-hjaNCJ8PU-proofreader): This one is super simple. Give it what you’ve written and it will provide no-BS proofreads. It’s not going to hallucinate content, just point out mistakes and parts that don’t make sense.

Make Real (https://chatgpt.com/g/g-Hw8qvqqey-make-real): This makes your napkin drawings into working websites. It’s got some of the same limitations other code-generating AI tools do, but it does a surprisingly good job creating simple working web frontends for your ideas!

June 1, 2024 · 1 minute · Read more →

Ball Spawner
Ball
  Machine Help & Reset
Drop Rate: N/A
Dotted Line
Free
Straight Line
Coin 5
Curved Line
Coin 50
Gear CW
Coin 300
Gear CCW
Coin 300
Launcher
Coin 2K
Fast Launcher
Coin 10K
Insta Launcher
Coin 50K
Compactor
Coin 1M
Bubble Wand
Coin 5M