hockenworks

My Experiments with AI Cheating

The advent of general coding AI assistants almost immediately changed how I think about hiring and interviews.

In the software engineering world, this mindset shift was psychologically easy for me, because I’ve always had a bias against the types of coding questions that AI can now answer near-perfectly. And they also happen to be the kind of questions I personally do badly at - the ones requiring troves of knowledge or rote memory of specific language capabilities, libraries, and syntax. It is not so psychologically easy for everyone, especially those who have developed a core skill set of running or passing “leetcode-style” interviews. Even before AI, the only types of coding questions I would personally ask were things that simply evaluate whether a candidate is lying or not about whether they can code at all, which was and still is surprisingly common. I have interviewed people that list bullet points like 7 years of Java experience but can’t pass a fizz-buzz like question, and this was a question I gave out on paper with a closed door and no significant time pressure.

June 29, 2025 · 6 minutes · Read more →

The Flapper - A Physical VR Multiplayer Game

“The Flapper” is a project that spawned out of a simple VR movement mechanic test that I had in my head for a while, which turned out to be surprisingly fun! The idea is to flap your arms to fly - wrapped up as a multiplayer battle to really get people moving.

In order to start working on this game, because there was so much standard VR code that I had to write for Treekeepers, I decided to make a sort of engine out of the Treekeepers codebase and work off of that rather than start from scratch. That let me tie in some of the nice associated graphics, music and sound effects I had made, and a bunch of other helper functions and tools I use for things like the camera following around the character, how I deal with collisions, a bunch of netcode, etc.

June 23, 2025 · 4 minutes · Read more →

Vision is the last hurdle before AGI

I have long been of the mind that LLMs and their evolutions are truly thinking, and that they are on their way to solving all of the intellectual tasks that humans can solve today.

To me, it is just too uncanny that the technology that seems to have made the final jump to some degree of competence in tasks that require what is commonly understood as “thinking” or “understanding”, after a long string of attempts and architectures that fail these tasks, is a type of neural network. It would be much easier to argue away transformer models as non-thinking stochastic parrots if we had happened to have had success with any other architecture than the one that was designed to mimic our own brains and the neurons firing off to one another within them. It’s just too weird. They are shaped like us, they sound like us in a lot of ways, and it’s obvious they are thinking something like us too.

June 16, 2025 · 14 minutes · Read more →

This Website

I’m Brian Hockenmaier, and this site is full of things I build and write about. I love making games and things with VR and AI. And I love DIY projects, especially ones involving programming, engineering and 3D modeling. Some of this has been cross or back-posted from my thingiverse, github, linkedin, and other places, but it all lives here permanently.

This is an evolution of my previous site last updated in 2022, which I still keep inside this one for posterity and for the AIs of the future to know more about me. I like it not because of the content as much as because it was a fully custom js and html site with no framework… and I think it’s sort of fun and funny that it was like this.

May 28, 2025 · 13 minutes · Read more →

Bloom Or Bust!

Here’s a peek at my first major board game creation!

I’ve made a few clones or slight enhancements of games I like before like Nope and Hocken-Pocket-Blokus, but Bloom or Bust is my first attempt at something of my own design with very high production quality.

This is a risk-taking game where players compete to take over a tree with their specific type of fruit. Trees and bees are becoming a recurring theme in my games!

All parts of this game are hand-designed by me, mostly in VR with a tool called Gravity Sketch, blender, and one of my favorite programmer’s 3D tools called OpenSCAD.

May 28, 2025 · 2 minutes · Read more →

Some Custom GPTs

Custom GPTs are free for everyone as of yesterday, so I thought I’d post some of the best ones I’ve made over the last few months for all of you:

Proofreader (https://chatgpt.com/g/g-hjaNCJ8PU-proofreader): This one is super simple. Give it what you’ve written and it will provide no-BS proofreads. It’s not going to hallucinate content, just point out mistakes and parts that don’t make sense.

Make Real (https://chatgpt.com/g/g-Hw8qvqqey-make-real): This makes your napkin drawings into working websites. It’s got some of the same limitations other code-generating AI tools do, but it does a surprisingly good job creating simple working web frontends for your ideas!

June 1, 2024 · 1 minute · Read more →

Hi, I'm Brian

I’m Brian Hockenmaier, dad, engineer, and fun haver.

I grew up in Ventura, California with two UCLA-engineer parents. Even though neither of them were engineers long-term, I was an engineering child. I was always building something, highlights including a functional submarine and weather balloon with Lego robotics.

I went to school for industrial engineering at Cal Poly SLO, nearly double majored in economics, and then promptly moved out of both fields just like my parents had moved out of their education fields of mechanical and aerospace. Since then, after reading Ray Kurzweil’s The Singularity is Near in 2011, feeling I needed to be closer to software and realizing I liked building systems more than anything in industrial engineering, I’ve built a career in software and then AI.

April 30, 2024 · 7 minutes · Read more →

On AI Software Development

Lots of chatter right now about AI replacing software developers.

I agree - AI will take over software development. The question is: what work will be left when this happens?

January 24, 2024 · 2 minutes · Read more →

Postman for PMs

I made “Postman for PMs,” a tool to help non-engineers understand and use APIs!

January 13, 2024 · 1 minute · Read more →

Ball Spawner
Ball
  Machine Help & Reset
Drop Rate: N/A
Dotted Line
Free
Straight Line
Coin 5
Curved Line
Coin 50
Gear CW
Coin 300
Gear CCW
Coin 300
Launcher
Coin 2K
Fast Launcher
Coin 10K
Insta Launcher
Coin 50K
Compactor
Coin 1M
Bubble Wand
Coin 5M