NeRFs in VR
AI · Builds · C# · Nerfs · Procedural Generation · Unity · Video Games
I’ve been playing around with neural radiance fields (NeRFs) lately and thought a fun way to explore them would be flying through them in the Treekeepers “Puddle Jumper” in true scale.
Of course, you lose a lot of the draw of NeRFs when you export the model into a 3d engine because it has to flatten all the textures and lighting, and also Luma AI cuts off 3D model exports as a jarring cube
But still - I was amazed at how well just applying a day/night lighting cycle and mesh colliders worked with this. Projectile and enemy physics played well too.
It’s still early days, but I could see 3D model generation from this tech getting a lot better and forming the basis for some really interesting user-generated content in the future!
Neat stuff - big thanks to Luma AI for the free toolset.