I made my latest Unity project into a multi-application “engine”. I am now building and releasing two applications from one project. Let me show you how it works.
I did this because I had a lot of assets and code in Treekeepers that would directly translate to a new project I was prototyping. I considered other approaches - git submodules, unity packages, just cloning my old project. After a cost-benefit writeup I decided on this.
Now when I change variables, I edit a class called “Application Definition” for each application, which look like this:
March 17, 2023 · 2 minutes · Read more →