Today’s post is about another video game start that either I or AI will finish one day. I’m building up a bit of a repertoire of those!
This one I started when AI image generation started to become decent. It’s a game that I’ve always wanted to exist, but wasn’t feasible for me to create with my current skillsets. I could never pull it off without a lot of commissioning due to the art requirements.
The idea is not as original as some of my games but it’s very fun when played in a large group. Essentially, I combine the gameplay of the NES classic balloon fight with eight-player multiplayer. If you’ve played my game Land War, you might know that I’ve been a bit obsessed with eight player multiplayer, or really any game that allows for more than four players to join in.
September 29, 2025 · 8 minutes · Read more →
Land War is an 8-player strategy game I developed as a solo project and released to Steam in March of 2019.
This game was intended to have low art requirements and simple interaction rules that result in deep strategic gameplay.
The core concept is that of an ultra-simplified real-time-strategy game. Each player is represented by a color and can grow their territory by moving in any direction. The strategic elements occur when players encounter other players and have to make choices about which side of their land to defend or give up. Players can use the structure of the map and the coordinated action of other players to gain defensible footholds in order to take more area and eventually be the last player on the board.
March 1, 2019 · 3 minutes · Read more →